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I'm curious where that other got this weird dichotomy from, especially since in the case of VtM, the game VtM came first, and the Storyteller System was made from it in order to make more games like VtM; and in the case of CoC, Basic Role Playing came from the game RuneQuest, and then was used to create CoC. 

Regardless, whether it's technically a TTRPG or not isn't even that important as long as the game is functional, keep it up and don't let them get to you.

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thank you very much!
(i didnt want to be engaging and pointing out that the first part of the game is creating the setting and lore as you go along)

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Seems interesting, keep up the good work : )

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Okay, so there's some confusion here -- that may in fact be the cause of a recent argument I've had -- but in this case, it's pretty clear that you're just confused and not necessarily malicious, so I'm here to correct your confusion.

This isn't a TTRPG. It is a game system. Those are not the same thing. A TTRPG has a setting and lore. A game system is (usually) setting-agnostic -- which this definitely is. All TTRPGs will have a game system, but they are not one and the same. For example, Call of Cthulhu is a TTRPG that uses the game system Basic Role Playing (BRP); Vampire: The Masquerade is a TTRPG that uses the game system Storyteller System.